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🎮 ASTRO_QUEST

TYPE: 2D Exploration // ENGINE: Unity // YEAR: 2024

"A 2D space exploration game built to test procedural generation limits."


📋 MISSION BRIEF

Astro_Quest was commissioned to demonstrate the capabilities of procedural terrain generation in a mobile-first environment. The objective was to create an infinite loop of exploration without compromising memory stability on lower-end devices.

MISSION OUTCOME

Achieved stable 60 FPS on mobile targets with infinite scrolling backgrounds.


🛠 TECHNICAL ARCHITECTURE

  • Engine: Unity 2022.3 LTS
  • Language: C#
  • Physics: Box2D
  • Procedural Asteroid Fields
  • Dynamic Lighting (2D URP)
  • Save/Load Serialization (JSON)

📸 VISUAL LOGS

[PLACEHOLDER: Insert Screenshot of Game Here]


🧬 DEVELOPMENT METRICS

Metric Value
Dev Time 3 Months
Team Size 3 Operatives
Codebase ~15k Lines

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